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Triple Triad
Submit feedback and track issues for the Triple Triad fangame
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Quality of Life
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Quality of Life (13)
Feature (5)
Bug (4)
Feedback (1)
Shop UX improvements
Allow clicking on the word as well as the "Buy" button Allow an incremental counter so we can buy 2/3/4/5 e.t.c.
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Quality of Life
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1
Streak bonus
When you obtain a streak bonus. It quotes the streak number (i.e. 10 ) However, you only obtain a bonus for the first 5. So I suggest it says (1), (2), (3), (4), (5+)
3
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Quality of Life
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complete
1
Clarify "Cards Captured" on the battle rewards screen
The post-battle rewards screen shows a "Cards Captured (N)" bonus line, but N is actually the net change in your hand size (captures minus any of your own cards flipped back), not a literal count of capture events. This can look off after a Diff-rule battle, where both captures and losses tend to be higher. We're looking at relabeling this (or splitting it out) so it's clearer what it means. Let us know if this matches what you've seen!
2
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Quality of Life
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complete
1
Recover lost rare cards
One-time-only cards, such as Ifrit and Angelo, cannot be won back once they are lost. This change will introduce a mechanic where you can win those lost cards back from the region they are lost in.
2
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Quality of Life
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2
Increase Dollet Ship Pass price
The Balamb-Dollet Ship Pass currently costs 1,000 Gil — cheap enough that it doesn't quite signal how much harder Dollet gets after the invasion. We're planning a modest price increase so the gate better reflects the difficulty step-up. Not a grind increase — just a clearer signpost.
3
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Quality of Life
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complete
1
Tune Rare Card Drop Rates (Less Grindy Collecting)
Collecting the rarer cards currently takes a lot of grinding due to how the card pool RNG is weighted. We want to revisit the drop rates so getting rare cards feels rewarding rather than a slog. Upvote if you've felt this, and let us know which cards felt hardest to track down.
2
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Quality of Life
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complete
1
Show How Many of a Card You Own When Selecting Cards
When picking cards — including in the card exchange — show how many copies of each card you currently own, so you don't have to leave the screen to check your collection first.
3
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Quality of Life
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complete
1
Potentially low encounter rate for cards?
I just played for the first time from start until what's available and LOVED it! For Dollet and Timber, I felt the rarity for some of the cards was a bit low. I'm not sure if this was done to kind of pad out the gameplay a little since the game is still in development, but the rarity was so low that I thought I might have encountered a bug that wasn't allowing me to get the remaining cards needed for each area. There also wasn't NPC text or anything that basically said cards can be rare, so keep battling or something to that effect to encourage me to keep battling to eventually find the rarer cards.
5
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Quality of Life
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complete
1
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